This is one of my old opinion pieces that I recently came upon, and thought it interesting enough to bring back to this blog. Please read and, if you feel the need to do so, comment.
I believe different mediums have different ways of telling stories, and with games, it should feel like your affecting how the story flows and goes; you shouldn't have to be placed on a set path that the writer has set up for a story. 'cause no matter how twisty it may be, no matter how realistic the dialogue may be, and no matter how complex and wrinkled the plot is, if you don't affect how it goes or how it progresses, its not gonna be a good game plot.
Showing posts with label Video Game Plot Development. Show all posts
Showing posts with label Video Game Plot Development. Show all posts
Sunday, March 27, 2011
Subscribe to:
Comments (Atom)
